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Threnody Redemption Done Right Rate Topic: -----

#1 User is offline   Lazarus Icon

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Posted 30 May 2007 - 06:42 PM

(And no, I'm not insane.)

Some of you might remember TEV (The Eternal Vigil), my old project that I put on hold to make Frostbite. Well-- it's gone, or at least I've overhauled it to the point where it can't even be recognize it.

I'd started TEV with a few coding tricks in mind and thought I'd make a plot as I went along. Eventually I did come up with a plot I liked, but by this point all the towns I'd already made no longer made sense and needed to be overhauled. This happened several times as I kept making plot changes. Eventually I realised I would never finish it.

So I started Frostbite, partially as an escape from a project that was floundering. I felt like a free man-- I had a plot I liked, actual direction, and a new linear format that really fit what I wanted to do. With Frostbite done, I couldn't bear to trade the linear plot-driven system to return to the old, stale, faceless-adventurer-wandering-the-oversized-world system of TEV, which was a shame since I really liked TEV's newest plot.

I started to think about what style scenario I wanted to design, since it was clear I didn't want to ever touch the TEV 'explore and collect coupons' system again. Firstly I vowed I wouldn't make the mistake of wasting time on detail while plot important towns aren't done (AKA-- don't waste time on NPC small talk when I don't even know what the King is going to say yet. I have pages of TEV dialog that are useless now, and only served to slow down and dissipate my interest in the project.)

Secondly I thought about some of my favorite BoE scenarios, since this approach hadn't led me astray in the past. I knew that plot-driven scenarios were my favorite, and my experience with FB showed that I enjoyed making singleton scenarios as much as I'd expected. However, this system was really geared towards smaller scenarios, not exploring a world (what I still had in mind for TEV, or whatever would become of it.) My original inspirations for this system-- Roots, Emulations, and Revenge in particular-- didn't help much here. Roots takes place in a single town, Revenge takes place on a single island, and Emulations was able to put you wherever *i felt like because of the whole ghost thing (which doesn't exactly fit most scenarios tongue.gif )

I was stuck-- but it was about this time that I was finishing playing the Arc (I'd started it way back, but had given up at FS. Now that I was between projects I decided to return to it.) I realised that I'd been wrong about FS, and that in actuallity it was an amazing scenario. I tore through it and Tomorrow, and was left looking for more (there wasn't-- curse you Al!!!) So I started to think about the Arc in relation to what I wanted to do, particularly FS. It had a huge world, with wars and plotting going on all about you. It was a epic scenario, but I never felt like I was thrown in the middle of a massive world with no direction(ATG.) "This is how an epic ought to be" I thought-- but unfortunately I wasn't planning an epic, and after the failure of TEV I wasn't sure I'd be able to pull of something as ambitious as FS.

I would find my answer in, ironically, my least favorite of the last four of the Arc (the good ones)-- Redemption.

It had everything I wanted. A gripping plot, a huge world, and yet no massive outdoors. Yet-- I didn't even LIKE the scenario. I wanted to figure out why-- where Redemption went wrong with a system that I was now toying with adopting as my own.

Firstly, it has Al's combat. That's enough to turn me off a scenario, since the combat is truly god-awful. There's way too much dungeon slogging, and for seemingly no reason. The teleporting system was, for me, wasted by simply ferrying you between random dungeons. The only thing unifying all this dungeon slogging was the pursuit of a few rare 'portal gems' which would eventually take you to a plot important dungeon. Hoorah!

But the portal system was still a good one, and exactly what I was looking for. You could have a massive world, but no wandering outdoors. You could give the player the opportunity to roam when you felt like it, or you could flash him to the next town. No more coupons. No more slogging. And thanks to my newfound love of singletons, no more faceless.

Threnody was born. I titled the thread 'Redemption done right,' but I'm not actually so blasphemous as to propose that Redemption really needs fixing (I came to appreciate this scenario after replaying it and pondering it so much.) In actuallity it's more like 'Redemption done my way.' I'm hoping it will work out as well for me as it did for Alcritas.

To recap:
-Singleton party.
-Plot driven.
-Possibly some freedome to roam (POSSIBLY)
-Redemption's Portal system
-'Retro' style design (As a nod to Redemption, I guess. I'm using a lot of old BoE floors and basalt walls for that retro feel)

Alright, that turned out way longer than I intended. You deserve some screenshots for sitting through my rambling.

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Marvel at the retro!

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A plaza, nothing retro but still purty.

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Here's that infamous mob of green officials I talked about in the other thread. Help me people! They're so drab and there are even more in another part!

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A guy with a boat.
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#2 User is offline   Jumpin' Jehosephat Salmon Icon

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Posted 30 May 2007 - 09:25 PM

Where is the doomguard? No Rentar? Bah!

biggrin.gif
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#3 User is offline   Lazarus Icon

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Posted 31 May 2007 - 09:28 AM

QUOTE
No Rentar?

I fail to see where I said that. As far as I'm concerned, all the old favorites still have a chance at the villain spot right now. Erica, Rentar, Hawthrone, Gharzad-- who knows?

Don't put words in my mouth, and don't get discouraged already. biggrin.gif
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#4 User is offline   Parus major Icon

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Posted 31 May 2007 - 10:13 AM

I never played Redemtion, but I'll be sure to do that, now that BoE is here for Mac OS X. When I played it, I'll be able to say more about this scenario, but until then: I really, really like the screenshots.
The Wrath of the Elderburry Cheesecake, home of my stuff, including my scenarios, scripts, graphics and the Largas Nephilseãs grammar and vocabulary guide.

[end of plug]
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#5 User is offline   Jumpin' Jehosephat Salmon Icon

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Posted 31 May 2007 - 10:25 AM

QUOTE(Lazarus @ May 31 2007, 07:28 AM) View Post

QUOTE
No Rentar?

Bloody ingrate.


tightened up your grammar and mangled meaning for you.

tongue.gif
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#6 User is offline   Lazarus Icon

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Posted 31 May 2007 - 11:00 AM

Hey, I'm willing to pander to the audience. If it's Rentar people want, then Rentar they shall have!
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#7 User is offline   Samson Icon

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Posted 01 June 2007 - 06:16 AM

Yes, more Rentar plz!

Also, glad you FINALLY have got around to making a thread for this! tongue.gif

As you already know, I heartily approve of the whole thing. Apart from the ending of the bit I played tongue.gif
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#8 lkbmyvj

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Posted 21 November 2007 - 09:53 AM

[spam]

Please, send your abuse here!!! send.your.abuse.here@gmail.com
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#9 User is offline   Arancaytar Icon

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Posted 21 November 2007 - 10:38 AM

Can we just abuse you in person?
Eternity lies ahead of us, and behind. Have you drunk your fill?
The 8 digits of π beginning from 242422 places after the decimal point are 42424242. --Wikipedia
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#10 User is offline   Lazarus Icon

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Posted 21 November 2007 - 03:19 PM

Just because I haven't worked on this in a while doesn't mean you can turn the topic into a spamfest. Geeze..... tongue.gif
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#11 User is offline   Arancaytar Icon

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Posted 22 November 2007 - 08:31 AM

Adbots to nag the scenario designers by spamming their hype topics. Now there's an idea...
Eternity lies ahead of us, and behind. Have you drunk your fill?
The 8 digits of π beginning from 242422 places after the decimal point are 42424242. --Wikipedia
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#12 User is offline   Samson Icon

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Posted 23 November 2007 - 09:30 AM

QUOTE(lkbmyvj @ Nov 21 2007, 02:53 PM) View Post

[spam]

Please, send your abuse here!!! send.your.abuse.here@gmail.com


Go suck a fuck.
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#13 guirxjh

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Posted 07 December 2007 - 10:11 PM

I spam, therefore I am clinically retarded.
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#14 User is offline   Dintiradan Icon

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Posted 07 December 2007 - 11:18 PM

CODE
s#\[url=.*\]#\[url=http://yougotrickrolled.com/\]#g
Really, this should be standard practice to all spam posts.
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#15 User is offline   Samson Icon

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Posted 08 December 2007 - 09:29 AM

The funny thing is, I don't even want to get a plane anywhere...

Seriously, wtf. Is disabling guest posts going to be enough to stop spam posts like that?
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#16 User is offline   Jumpin' Jehosephat Salmon Icon

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Posted 09 December 2007 - 01:55 PM

Why do you let the spam posts bother you so much?
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#17 User is offline   Samson Icon

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Posted 10 December 2007 - 05:32 AM

Meh. I'm tetchy.
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#18 qeyqfzd

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Posted 10 December 2007 - 08:14 AM

(to the tune of Anvil Chorus)

Die, die, die die, die die, die die, die die, die die DIE.
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#19 pouqpdu

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Posted 10 December 2007 - 10:48 PM

Fa la la la la, la la la DIE, SPAM.
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#20 User is offline   Nioca Icon

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Posted 10 December 2007 - 11:16 PM

Well, at least this one has the Christmas Spirit.
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#21 User is offline   Samson Icon

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Posted 11 December 2007 - 07:01 AM

I wish spambots had more interesting names. That's what bugs me, I think.
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#22 urkxpfj

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Posted 12 December 2007 - 02:05 AM

Boo spam!
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#23 User is offline   Belial Icon

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Posted 12 December 2007 - 02:20 AM

INSTANT CASH!!?
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#24 User is offline   Lazarus Icon

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Posted 12 December 2007 - 02:47 AM

Guess who just lost guest posting permission?

Assholes chose the wrong thread to dick around in. tongue.gif
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#25 User is offline   who flung poo Icon

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Posted 25 May 2009 - 02:08 PM

So, yeah, I know that I'm reviving a painfully old post but uh, is this scenario like dead or what?

(Yeah, I don't know the correct terminology but it's like whatever)
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