Posted 22 April 2009 - 07:58 PM
I guess it's finally time for me to register a review of the scenario that snatched first, second, and third from me in the 24 Hour Contest... to wit:
Tales From the Tabard Inn is a ripoff of Canterbury Tales, but with the modern TV-drama spin of "ooh, all of the characters are present in each others' stories". Fortunately, the stories themselves are quite well-told, with equally believable and honest characters. That, for me, is the high-point of the scenario, and I do want to give Lazarus his due for writing good stories.
Problem is, there's not much else to it. Combat is either laughable (like the Bounty Hunter, a.k.a Sir Lethal Blow) or near-impossible (like the Prisoner, assuming you don't think to enter combat mode early), and it's ultimately lost in the scenario because there was so little of it. The problem with telling lengthy stories in Blades is that you essentially just wander down the linear path, hit "Enter" a bunch of times, and read. Which is fine for a story scenario, but not good for general practice.
OH, and a major major irritant was getting surprised by combat in the Prisoner's Tale, and then having to reload and go back through the entire damn story again. Because there hadn't been any combat, I hadn't thought to save. So yes, my fault, but exacerbated by the structure.
People have lamented the graphic-switching, but honestly I just didn't bother half the time. Too much clicking in a scenario that's already nothing but clicking, particularly after the third time I had to reload.
Graphics, town design, character graphics... all very well-done. I also approve of seeing my trees in a scenario.
When it all comes down to the end, however, I can't make myself rate this much higher than I did Frostbite, since Frostbite had a story and included more than just run-read-enter-enter-enter. Still, great work for 24 hours (though I find it kinda hard to believe the stories came together in a single day), and entirely deserving of a 6.8.
Now could we please try making scenarios with outdoors and support for more than one character?
EDIT, ADDENDUM, WHATEVER: I realized that I didn't make something clear in this review. It's not that I don't like story-based scenarios. It was really an issue of story fatigue by the end, and by the time I got to the Bounty-Hunter's Tale and the Knight's Tale (which I played last), I felt like I knew the overall story well enough that I started to skim dialog boxes. But I did really like the Priestess's Tale, the Prisoner's Tale, and to a lesser extent the Merchant's Tale. In my mind, those made the biggest contributions to the overall story arc, but that might just be because I played them first.