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Kingdom Hall 5.37 (6.4/4.5)

#1 User is online   Tyranicus Icon

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Posted 09 March 2008 - 02:58 PM

Kingdom Hall is the fifth scenario by Nikki.

Visit the author's homepage for details or download this scenario for Mac or PC

This post has been edited by Jewels: 15 October 2008 - 09:42 AM

How could you not be madly in love with Tyran? —Andraste
I for one welcome our new glacier overlords. —Arancaytar
I love you. Now eat my semen. —Nikki
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#2 Guest_Enraged Slith_*

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Posted 09 March 2008 - 03:00 PM

An interesting little story.

EDIT:
I didn't miss the point, I disregarded it, which I shouldn't do. I'm changing my earlier score since I unfairly judged this scenario as something it isn't.

There are some small errors with the dialogue but no real problems. It's very short but worth a playthrough if you like these sorts of scenarios.

5.0
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#3 The Lurker

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Posted 09 March 2008 - 03:00 PM

You're missing the point... This scenario is art.

In fact, it's Stairway done by Nikki. Honestly. 6.4
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#4 Terrors Martyr

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Posted 09 March 2008 - 03:01 PM

I was honestly expecting the recurring girl to play more of a role. That being said, I dug the premise (since it's basically how I feel most of the time). It's short, but it's cute. And, I guess, it proves (very much despite me) that 24 hour scenarios can be pleasant affairs, rather than snapshots of doomsday.

And it's oh-so-pretty. 6.0
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#5 Jemand

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Posted 09 March 2008 - 03:02 PM

But why?

Well, it's pretty, I'll give it that. It takes almost 3 whole minutes to play through, but at least it isn't unpleasant. The "combat" if you can call it that was odd. The plot was a little strange too, but what's wrong with a little wierdness now and then?
It is kind of dumb that 5 goblins managed to take out a big city...
My problem is that this scenario has none of the things that ever make you want to consider coming back. No good fights, heck, no real fights. No rewards. No cool items. No gripping plot. No great town design... etc.
5.0
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#6 Guest_Nioca_*

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Posted 09 March 2008 - 03:03 PM

Getting short with shorts.

A short scenario is fine, really. But this just doesn't have substance, and almost isn't even worth the download. It's just so short and so forcibly linear that... well, it isn't bad. It just doesn't merit much either, and wasted great potential for what could have been a great scenario.

Final Score: 4.6
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#7 Guest_Thralni_*

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Posted 09 March 2008 - 03:03 PM

*Whistles*

I went through this whistling, honestly. You start in this beautiful garden, surrounded by green. just strolling around already is nice, looking at the hedges, the trees, the grass, the flowers, and talking to the strange pixies was nice. I must say I liked the other towns less, but I enjoyed it enough.

6.0
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#8 SupaNik

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Posted 09 March 2008 - 03:04 PM

It's terrible form, I know, but I just wanted to ask Slithy if he could reveal his what was in his earlier review, since I missed that.
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#9 Guest_Enraged Slith_*

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Posted 09 March 2008 - 03:06 PM

I gave it a 3.0, but I didn't think it was fair since it was mostly based on my bias against small story scenarios like Kingdom Hall. There is nothing wrong with the scenario that prevents it from being what it is so I changed my score to reflect that.
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#10 User is offline   Excalibur Icon

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Post icon  Posted 15 March 2008 - 01:50 PM

Kingdom Hall

Combat - 5 - Of what little there is, it's far too easy.

Visual design - 6 - I thought it was too happy, and a bit weird in it's own way.

Technical design - 8 - Functional, but I rarely give a low rating in this field

Writing - 4 - It seemed like middle school level at some times. It worked though

Story/Plot - 2 - Sleep, then appear in some random fort. This was too confusing. tongue.gif

Enjoyability - 3 - It was rather boring actually.

Overall - 4.7 - This could have been a lot better.
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#11 User is offline   Smoo Icon

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Posted 11 May 2008 - 01:31 AM

My notes after playing through this consisted of one word: "Nice." Yes. In English. Then I sat down and pondered what else should I write, but "nice" pretty much covers it. A word of warning though, Kingdom Hall messes up your party and has no real combat. It's another one of those scenarios where you can't be sure what's real. I happen to like them. Still, Kingdom Hall is very short, again.

6.3
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#12 User is offline   Samson Icon

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Posted 23 July 2008 - 04:32 AM

QUOTE(Excalibur @ Mar 15 2008, 07:50 PM) View Post

Kingdom Hall

Combat - 5 - Of what little there is, it's far too easy.



This has been bugging me for some time. The combat is meant to be "easy". Check the creature scripts. It's impossible for them to hit you. Now, this is because
Spoiler


Just a FYI.
IPB Image
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#13 User is offline   Jewels Icon

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Posted 04 September 2008 - 10:57 AM

A literal head trip, but unlike TM's Aphobia, it never makes you think, except maybe 'What's going on?'. The storyline was pretty much non exsistant, and the scripting was only slightly neat when the stone throwing goblins moved around. On the bright side, I saw no bugs and it was rather pretty. Still...

4.5
Rubies are red,
Sapphires are blue,
But there's not a gem
That's as precious as you.
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