Aphobia is the 27th scenario by Terror's Martyr
Visit the author's homepage for details or download this scenario for Mac or PC.
Page 1 of 1
Aphobia 6.60 (7.2/6.0)
#2 Guest_Nioca_*
Posted 09 March 2008 - 03:02 PM
Overview - A small scenario with a simple plot. You play a soldier who is sent to deal with a bandit problem, with the help of a little liquid courage. Enough fighting to satisfy those who enjoy combat, without getting tedious.
Plot - Satisfactory. Fairly simple, putting a new spin on an age-old scenario plot. The idea of liquid courage was interesting, and the sequences that result were well done.
Combat - Excellent. Challenging without running the risk of having a stray monster inter one of your characters. The mix of abilities presented added a touch of tactical thinking. Additionally, the growing number of hostiles you're presented with at a time add a growing sense of futility to your quest.
Design - Good. Towns were convincing, if a little barren and linear. Outdoor design was good too, making you feel as if you were in a remote area. The atmosphere was great, but there was one vital flaw: a certain character in the starting town breaks the fourth wall, and not just a little bit either. For a scenario this short, it somewhat ruins the mood, even if it adds a little humor. Overall design kept the plot running smoothly.
Graphics - Good. Icon adjusts were used to make the enemies unique in appearance, to great effect. Snow graphics were also used nicely, but the transition between dirt and snow was non-existent. Terrain frills made all the small touches the main dungeon needed as well.
Balance - Almost Perfect. Combat was entirely appropriate for the level specifications, striking a near-perfect balance between challenging and fun. Starting equipment was reasonable, and there were no Monty Haul items whatsoever. The only thing that was over-the-top was your final reward, but I'm not complaining.
Technical - Great. The only real technical thing in this scenario were the transitional cutscenes, but they were spectacularly done without going over-the-top. Dialog boxes were well-executed as well.
Gameplay - Excellent. The scenario was fun, interesting, and kept me guessing (and mildly puzzled) till the very end. I'd recommend this scenario to anyone starting out.
Final Score: 6.7
Plot - Satisfactory. Fairly simple, putting a new spin on an age-old scenario plot. The idea of liquid courage was interesting, and the sequences that result were well done.
Combat - Excellent. Challenging without running the risk of having a stray monster inter one of your characters. The mix of abilities presented added a touch of tactical thinking. Additionally, the growing number of hostiles you're presented with at a time add a growing sense of futility to your quest.
Design - Good. Towns were convincing, if a little barren and linear. Outdoor design was good too, making you feel as if you were in a remote area. The atmosphere was great, but there was one vital flaw: a certain character in the starting town breaks the fourth wall, and not just a little bit either. For a scenario this short, it somewhat ruins the mood, even if it adds a little humor. Overall design kept the plot running smoothly.
Graphics - Good. Icon adjusts were used to make the enemies unique in appearance, to great effect. Snow graphics were also used nicely, but the transition between dirt and snow was non-existent. Terrain frills made all the small touches the main dungeon needed as well.
Balance - Almost Perfect. Combat was entirely appropriate for the level specifications, striking a near-perfect balance between challenging and fun. Starting equipment was reasonable, and there were no Monty Haul items whatsoever. The only thing that was over-the-top was your final reward, but I'm not complaining.
Technical - Great. The only real technical thing in this scenario were the transitional cutscenes, but they were spectacularly done without going over-the-top. Dialog boxes were well-executed as well.
Gameplay - Excellent. The scenario was fun, interesting, and kept me guessing (and mildly puzzled) till the very end. I'd recommend this scenario to anyone starting out.
Final Score: 6.7
#5 Guest_Smoo_*
Posted 09 March 2008 - 03:03 PM
I think I like Aphobia more than I should, but it just made me smile like I was retarded or something. Aphobia's combat is challenging. Its design is flawless. But the best part is the plot which I won't spoil at all. Playing Aphobia through only takes about fifteen minutes so it's hardly even a waste of time if you don't enjoy the plot. Although I have to say that the ending was a bit abrupt, but that's about the only complaint I have.
7.2
(Having read Nioca's review: Hmm I wasn't aware there was a fourth wall breach. Since I generally frown upon those, I'm going to have to check it out... Naw, it's not that bad. No points docked.)
7.2
(Having read Nioca's review: Hmm I wasn't aware there was a fourth wall breach. Since I generally frown upon those, I'm going to have to check it out... Naw, it's not that bad. No points docked.)
#6 Nikki
Posted 09 March 2008 - 03:03 PM
"I think I like Aphobia more than I should, but it just made me smile like I was retarded or something. Aphobia's combat is challenging. Its design is flawless. But the best part is the plot which I won't spoil at all."
I mean, I wasn't grinning moronically, but yeah.
Damn.
6.8, because it's still not as good as ITS.
I mean, I wasn't grinning moronically, but yeah.
Damn.
6.8, because it's still not as good as ITS.
#7
Posted 09 March 2008 - 05:16 PM
This scenario somewhat reminded me of the Star Trek TNG episode "Frame of Mind", in that you have delusions between two places. It could have been a great scenario if details were fleshed out a little more, and there was a storyline behind the Delusion Potion.
6.5
6.5
#8
Posted 11 March 2008 - 08:38 PM
The combat in this scenario was exhilarating, but that's about all I like concerning Aphobia. I think the whole story is a bit odd, to say the least, and various other interactions were mediocre. What disappointed me the most was the manner in which it ended.
7 - The only reason for a higher rating is due to the fun combat.
7 - The only reason for a higher rating is due to the fun combat.
#9
Posted 28 April 2008 - 10:09 AM
Well, I like it less then ITS. Not that it was worse or that there's anything wrong with it. It's probably the sense of not being able to finish my quest that bothers me. What was my quest anyway? Bandits? Spiders? What was real, and what was not? A literal head trip.
6.0
6.0
Rubies are red,
Sapphires are blue,
But there's not a gem
That's as precious as you.
Sapphires are blue,
But there's not a gem
That's as precious as you.
#10
Posted 02 October 2009 - 02:17 AM
Yeah, it's not as good as Imagine This Scenario, but it's still fun.
Short, sweet, and twisty. Just like an (insert joke here).
7.0
Short, sweet, and twisty. Just like an (insert joke here).
7.0
Page 1 of 1

Sign In
Register
Help


MultiQuote





