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Darkness 6.03 (6.6/3.0)

#1 User is offline   Lazarus Icon

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Posted 09 March 2008 - 03:32 PM

Darkness is the fourth scenario by Ephesos.

Visit the author's homepage for details or download this scenario for Mac or PC

This post has been edited by Jewels: 15 October 2008 - 09:30 AM

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#2 TM

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Posted 09 March 2008 - 03:33 PM

Darkness isn't that bad. I mean, it's a 24hr scenario, so it's not great. But with that said:

The plot is pretty "meh." I mean, there's a big, dark, demon, etc... but hey-- the dark mist was at least INTERESTING. It looked alright, used darkness interestingly, etc. I liked the ending; it was sarcastic enough for me to dig it. It was small, but solid. Play it. 6.0
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#3 Guest_Nioca_*

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Posted 09 March 2008 - 03:34 PM

Get your torches.

No pitchforks required. A good 24HR entrant. It had good combat and an original (if not all that interesting) starting plot. However, there were also several major flaws in the scenario. First, once one got to the Elirok plot, it became cliche in a horrible way. Also, Ephesos decided to leave a very noticeable bug in place in the first dungeon, despite having it reported by players. The ending was great, though.

Finally, interestingly enough, it wasn't that pretty, despite being a scenario from Ephesos.

Final score: 5.9
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#4 Jemand

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Posted 09 March 2008 - 03:35 PM

Darkness isn't the greatest scenario ever, but who was expecting it to be? For something made in 24 hours, it's actually pretty big. The combat wasn't that interesting, and I thought that the final fight was a bit too hard, but I must agree the dark mist was interesting. I was also happy that someone made another scenario in Avernum.
6.5
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#5 Nikki

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Posted 09 March 2008 - 03:35 PM

It's *alright*.

Personally, Eph, Laz and TM were the only entrants I was bothered about in this contest (no offence meant to anybody else, by the way), and having not played Laz's or TM's offerings yet, I was a bit excited about Darkness. But it's a bit... dull.

If we set aside the fact it looks bad (yes, it's not even *okay* in terms of appearance), and ignore the combat being boring (I like combat if it's interesting...) then what do we have? A plot thats a bit... rubbishy.

I know this sounds like I hated the thing, but thats not fair. I liked it in some ways... The mist is a very cool idea, it had a few other nice ideas, and it was fairly sizeable for a 24 hour scenario...

So, I'm offering a 5.4. And I'm willing to talk to you in more detail, Eph, if you want.
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#6 Guest_Thralni_*

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Posted 09 March 2008 - 03:35 PM

Yeah, what can I say? I liked it, but it's not brilliant. The fighting was not difficult (luckily), and the fighting with the shade-sort-of-things was quite interesting, as was already said. I don't have much to say about it for the rest.

6.0
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#7 Guest_Smoo_*

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Posted 09 March 2008 - 03:35 PM

Darkness is a scenario designed in twenty-four hours for the twenty-four hour contest. It's better than Outpost Valley at least and should have beaten it in the contest. Uh, and I think it did!

For a 24-hour scenario, Darkness is surprisingly long. I for one was surprised when it kept on going after the second level. As an aside, for a scenario designed by Ephesos, Darkness is not stunningly beautiful. But ugly it ain't either. It's just Avernum and Avernum isn't supposed to be beautiful.

What I liked: There was a nature lore check: it's always nice when a designer bothers to make something like that. I liked how the Chitrach cave was only partially lit. It was also nice how the chitrachs avoided my party. The final fight had some interesting tricks. The dark mist was also pretty neat. What I didn't care for: It seemed to me that I could not free the chitrachs that were held captive. The big bad was kind of clich. My biggest complaint is that my party, which level was within the level range, did not gain a level while playing Darkness.

6.4
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#8 User is offline   BainIhrno Icon

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Posted 09 March 2008 - 05:15 PM

Wow this scenario is boring! It starts with an uninteresting plot of being trapped in a cave after a dig, where of course things aren't as they seem. The only way out, of course, is through a cave of chitraches, which are almost all dead, so it's a cave of darkness, ruled by this 'essence of evil' who wants to escape and do evil and blah blah blah. Not interesting at all, not even for a scenario made in 24 hours.

3.0


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#9 User is offline   Jewels Icon

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Posted 04 September 2008 - 11:03 AM

I was not that impressed. The story was not compelling and seemed very amateurish. The scripting and graphical effects were nice but I would have liked more light in the 'darkness' room just so I could actually see the effects that were going on.

6.6
Rubies are red,
Sapphires are blue,
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