Posted 09 March 2008 - 04:32 PM
I highly recommend this scenario to designers.
No, seriously. It's the perfect example of what NOT to do when designing. First off, town and outdoor design in general is just really crappy. Tons of terrain and floor mistakes (like cave floor on the surface, rivers with absolutely no banks, etc.) are combined with the most unrealistic towns I've ever seen. Added to this is a massive, empty outdoors that are incredibly bland. Random generic monster swarms that make absolutely no sense, and are all as underpowered as NM's nephilim were overpowered. I probably could have fought through this scenarios with an L15 party with ease, except for a couple fights. There was no dialogue or real plot, as far as I could tell. I wandered around for hours, and still couldn't find the main dungeon. Just a bunch of random, unconnected encounters that have no bearing on what you need to do whatsoever, assuming you can figure out what you need to do. Oh, and this scenario is seriously monty haul. You could get an incredible number of wand, potions, herbs, etc. just by looking carefully enough. And nearly every town had a storage place of some sort.
And that's just scratching the surface of the insanity.
There is a town that consists of practically nothing except guards, cats, and dogs. Said town has control panels that pretty much do nothing and have no real purpose other than the one releasing a bunch of underpowered enemies. Oh, and there's constant meowing and barking while you're there, which steadily causes you to lose your mind. The author inserted himself as a demigod, and he made use of our favorite Avernum clich hackneyed villain for the main threat, the Vahnatai. Thankfully, not Rentar-Ihrno, but it was an Ihrno, nonetheless.
There are a couple of good things about this scenario. First, there were a couple of neat coding tricks used. Not original, but neat. Second, it educates new designers about what not to do in a scenario.
I didn't complete the scenario, since it just became too painful to play. However, I definitely got a good enough feeling of how it was playing out to rate it.
Final Score: 1.6
A must-play for new designers; a must-avoid for players.