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Outpost Valley 6.37 (8.0/5.3)

#1 User is offline   Lazarus Icon

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Posted 09 March 2008 - 08:56 PM

Outpost Valley is the fourth scenario by Smoo.

Visit the author's homepage for details or download this scenario for Mac or PC
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#2 Salmon

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Posted 09 March 2008 - 08:56 PM

Damn it Smoo!

I like your stuff, but this is dull. There were no tricks, no special things. I realize that you only had 24 hours, and you do concentrate on dialog. It just seems like a let down after your other stuff. I'm not even sure I can give this a number, as it would either be higher than it deserved if I add points for the time crunch, or lower than you would expect based on your previous work.

In any event, it seems worse than your previous stuff and shows the rush that happens in a timed contest.

Edit - TM says I should give this a number. 6.0
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#3 Guest_Nioca_*

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Posted 09 March 2008 - 08:56 PM

You can't really expect someone (TM aside) to turn out the technical tricks and charm in 24 hours. That said, I highly enjoyed this scenario. Plenty of combat that I never found dull, and managing what little resources you were given makes this scenario one that I'll probably play again. Plot wasn't that original, but it still held a sort of charm. Having the weapons stolen was an interesting technique as well.

Final score: 7.2
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#4 Jemand

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Posted 09 March 2008 - 08:56 PM

A quick, well made little scenario, but I agree that there were no interesting tricks. All of the combat was about the same, though the boss fight was fairly hard, as it should be. I can't say I cared for the plot particularly at all. The best part was probably the interaction with the bandit in the dungeon. The worst part was probably being half dead, with no stuff, and no magic.
All in all, for a 24 hour scenario, it wasn't bad. 6.5
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#5 TM

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Posted 09 March 2008 - 08:57 PM

(Note: The weapons weren't actually "stolen" by the brigands; they just re-dropped them from a blank square somewhere off-screen.)

The scenario's beginning was really nice. I thought it was the high point of the scenario, but that's not to say that the rest is bad: It's just not... great. I mean, I know-- 24 hours, yada yada yada. But it's not impossible to come up with a more original premise than "there are some brigands being aided by a two-timing captain." (He even gives the Scooby-Doo "If it weren't for you meddling..." line, for chrissakes!)

5.3
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#6 Nikki

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Posted 09 March 2008 - 08:57 PM

Yeah, I can't really add to what's been said. I know the whole 24 hour thing is a problem, but still, I expected a little better from Smoo. That said, I did enjoy the scenario. It just wasn't brilliant, ya know?

Still, it gets a higher vote than some full-size scenarios:

6.8
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#7 Guest_Thralni_*

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Posted 09 March 2008 - 08:57 PM

*sigh*

While I won't say I didn't enjoy it, I actually felt a bit bored playing it. It just didn't have that extra touch. I agree with the others: Smoo, you could have done better.

5.9
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#8 User is offline   Excalibur Icon

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Posted 11 March 2008 - 12:08 AM

The whole story was cheesy, but I thought it was very enjoyable.

8.0, because it was extremely fun, inspite of its downfalls.
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#9 User is offline   Jewels Icon

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Posted 04 September 2008 - 11:09 AM


A bit buggy in the beginning. My party jumped around without reason. The only scripting that really intrigued me was the leaving of the parties items in various areas or in monsters hands throughout the dungeon. Storyline was OK but grammar was a little off. Graphics were nothing special. A mediocre play.

5.7
Rubies are red,
Sapphires are blue,
But there's not a gem
That's as precious as you.
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#10 User is offline   Ephesos Icon

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Posted 01 October 2009 - 09:15 PM

It's fun, I loved recovering the weapons, and I had completely forgotten that it was a 24-hour scenario. Play it if you haven't.

6.5
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