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Witch Hunt 6.40 (7.5/5.2)

#1 User is offline   Lazarus Icon

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Posted 09 March 2008 - 09:30 PM

Witch Hunt is the first scenario by Nioca.

Visit the author's homepage for details or download this scenario for Mac or PC.
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#2 ????

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Posted 09 March 2008 - 09:30 PM

A decent and fun scenario that I enjoyed playing. Sure, its not an enourmous epic, but the pacing was nice and the story wasnt retarded or shoved down your throat in paragraphs.'

Keep up the good work smile.gif

7.0
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#3 Guest_Thralni_*

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Posted 09 March 2008 - 09:31 PM

Nioca, before i say anything: WHY did you have to take away all of my items without giving them back? Did it ever cross your mind people might not like that? If so, why did you do it?

The scenario was kind of generic, and having that gnawing feeling of "when will I get my items back" spoils things. I didn't think town design was anything special. I found it a bit wide open, not really pretty, but not ugly.

5.8. I didn't immensely like it and losing all of ym equipment is not something I like too.

The trees were pretty. Also, something I just felt like saying: It is nice that you can talk so much with that mayor, but I found it quite unnecesary. Sure, having almost nothing to say like in Amnesia was not good, of course, but having so much to say that it practically drops off the screen is a bit much, too.
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#4 SM Adventurer

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Posted 09 March 2008 - 09:31 PM

Just played it this afternoon. It was a small scenario, but it had some interesting items, like Poison Arrows used by the Brigand Archers. The witch was a cunning character.

I didn't really like the fact that you lose your equipment and can't get it back.

The interesting sequence is when you use that crystal to make all the Brigands turn on each other.

Overall, it was a nice adventure. Although I'm not sure but I had to fight every group of soldier I encountered outdoors. Even the Empire soldiers. I'm not sure if this was intentional or a bug. That witch is just plain too greedy! But hey, I agree with what Thralni said about the trees being pretty.

Anyway, my rating is: 6.6
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#5 Guest_Smoo_*

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Posted 09 March 2008 - 09:31 PM

I have only one real problem with Witch Hunt: it does not do anything particularly well. Most parts of it are adequate and the again some parts are lacking. For example, the friendly town is pretty average but the enemy town was pretty bland. The outdoor section suffered from an abundance of random outdoor encounters. Just when I had defeated an enemy group of 3 fighters and an archer, two similar groups attacked me. I'm exaggerating of course, but just barely.

Overall Witch hunt is combat heavy. It's not a problem in the bandit camp but three unavoidable preset outdoor fights are a bit too much. Because of the frequent fighting the player levels up quite a few levels for a scenario this small. There aren't any special tricks in the fights other than when you have to fight with your bare hands. Yes, the scenario does take your gear away, but it is meant for LEVEL ONE PARTIES, so there's no need to bitch about it. Still, an in-game warning would be nice if the player enters Witch Hunt with a party whose level range is considerably higher than the recommender 1. Not everyone reads the readme, you know.

As for the plot, meh. A bandit problem. At least the villain's motives are revealed but other than that there's not much to say about the bad guys or the good guys. The final fight, while entertaining, made me scratch my head and wonder "how did she pull that one off?"

Witch Hunt is certainly not terrible. It's just very small and somewhat bland.

6.0
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#6 Guest_Enraged Slith_*

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Posted 09 March 2008 - 09:32 PM

In its simplicity and professional quality, this scenario reminds me of a Jeff Vogel scenario, except that it is much shorter. Besides its size, its only real downfall is that your party permanently loses its equipment. This wouldn't be as much of a problem if it actually made sense. Why would bandits melt down a valuable arsenal of adventurer swag if they were only going to recraft it into the same exact stuff as before? Why would anyone try to melt down a wand or herbs? I got the feeling that the author was just being lazy.

The combat is easy but entertaining, especially the last fight. Also, there is too much outdoor combat for such a small scenario.

This scenario deserves a playthrough as it is a nice change of pace from VotD for level 1 parties.

6.0
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#7 Salmon

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Posted 09 March 2008 - 09:32 PM

This scenario just didn't thrill me. There is something about having every intricate detail being explained that doesn't seem real. The "twist" about having the *smurfs* father being *smurfed* was contrived, and did nothing to further the plot. Alanis Morrisette would be proud. I give this a 5.5, and hope that the designer can improve backdesign in the future. Towns could also use help, and for the love of god never use 2icon trees to create a maze. Mazes SUCK!!
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#8 Nikki

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Posted 09 March 2008 - 09:32 PM

I'm basing this on the beta - if anything is particularly wrong, let me know.

It's solid enough, and the arrows were nice. A simple text warning about removing equipment, and nerfing the power of that last trap would be nice, but don't really dtract majorly.

5.2
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#9 User is offline   BainIhrno Icon

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Posted 16 March 2008 - 10:40 AM

Maybe not the best story, but it works, with everything it should have. Plot, combat, motives, and well-designed towns. Players be warned: you will lose your equipment, so don't use a party with powerful items. After this, the fights are quite interesting.

My main complaint is that there's a bit too much outdoor combat for such a small scenario.

Pretty basic overall. Everything a scenario should be, but it's all pretty generic.

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#10 User is offline   N-methyl D-aspartic acid Icon

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Posted 18 March 2008 - 01:18 PM

Do I not have a post here? Oh well.

It's pretty basic. In fact, ridiculously basic and short. But, it works, and it doesn't suck. 6.0
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#11 User is offline   Ephesos Icon

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Posted 21 March 2008 - 07:55 PM

Alright, I was surprised that I like this. Not like I was expecting it to be crap, but from what I'd heard it was underwhelming. Anyway, my comments:

-Never, never set 'leave scenario' to be the first option in a dialog box
-Poison arrows = awesome
-Losno is too way too cluttered, and thus I don't like it
-I like the item-stealing, but I was suitably re-equipped before I found the armory
-Why can't I tell Layla what actually happened?
-"You really have to stop falling for that trap" = priceless, but also annoying, because I killed everyone
-Who the hell has Mage Spells 8 at level 2? That spellbook was annoying.
-I really, really wanted the purple plant in the mayor's office to be important
-I got annoyed by the insta-kill-one-person silver orb encounter, but I got over it when I realized Nioca had left in a way to revive people, so yay
-Big points for making me fight something to access the easter egg-ish cache

And a word about the ending. It was kinda random, particularly considering that I'd already killed the witch. Oh, right, SPOILERS. I don't like killing enemies a second time, because disintegrating into a pile of gray ash suggests that I owned her in the face. Perhaps I missed some critical detail, but it really feels too damn random. And I'm really glad I got the disruption orb thingy (which I expected was pointless right up until the final encounter), though it didn't freeze all of the shades. Meh.

All in all, I liked it, which is good. And it was fun, which is also good. 7.5
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#12 User is offline   Jewels Icon

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Posted 17 April 2008 - 10:50 AM

Fairly enjoyable. I loved the poison arrows and the story was sound enough. I think the designer should have included a pre-made party because of the removal of equipment. It would lessen the risk of accidentally ruined parites.

6.5


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#13 User is offline   The Lurker Icon

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Posted 06 November 2008 - 03:14 AM

7.5

I'd post a more detailed review, but I already sent Nioca some feedback (I hope he got my PM, I'm having browser problems at the moment). wink.gif
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#14 User is offline   Dikiyoba Icon

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Posted 16 August 2009 - 01:40 PM

Rating: 6.5

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For the player:
The most important thing you should know about this scenario is that at one point you lose all your equipment and gold. If that bothers you, you can get around it by spending the gold and leaving behind all your equipment before SPOILER.

The second most important thing to know about this scenario is that you can walk out of the scenario with a ton of poison arrows. Witch Hunt may be worth playing solely for this reason. (Now, if only someone in my party could hit the broad side of a barn with them...)

Anyway, Witch Hunt is short but dense. (Also, it's very purple.) It's short but still manages to contain enough combat to get my freshly-created party to level 6. The combat is fairly easy. The only real difficulty was the final combat because my party members kept getting charmed and slaughtering each other. The friendly town is functional and contains healing, shops, and trainers. The outdoor section a bit difficult to navigate and contains a ton of wandering encounters. The plot and characterization work well enough, but they're nothing special.

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For the designer:
Design was a bit rough in some places. For instance, the beds in the Losno barracks were crazily crammed together and one of the houses contained random vahnatai furniture. The outdoors maze wasn't that fun, especially if you got caught in it at night because some of the trees blended into the background. Plus, all those little huts are annoying to trip over constantly.

There were also a few scripting annoyances. I'd like to be able to choose which character gets killed stealing the orb. More importantly, I'd like to be able to read the spellbook teaching me lightning spray multiple times.

Overall, the scenario was well put together and Dikiyoba enjoyed it. Dikiyoba appreciated the little details, like getting in trouble for breaking into people's homes and brief descriptions when searching things.
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