Posted 10 March 2008 - 01:18 AM
So I finally took the plunge
... and played Canopy. Small spoilers follow. Skip to the bottom to avoid them.
COMBAT
For the record, I used a first char that was a basic melee fighter with significant levels of Lethal Blow, a second char that was primarily an archer with some priest spells, a third char that had some archery skill but more priest spells, and a fourth char that had lots of mage and priest spells. They all had big disadvantages (Completely Inept, that sort of thing) in hope that they would gain lots of levels, but they never did. I started with a level 45 party, but after being killed by the tigers in the first fight about 10 times, I got bored and used a level 60 party instead.
My first reaction was that if this was supposed to be the example of "good combat" in BoA, I'm disappointed. I hated most of the combat. Despite having ranted at me about taking out filler in Bahssikava, TM used a great deal of filler in the Bugbear Village and Fortress Grenze. Granted, most of Fortress Grenze could be ducked past, but certain none of the fights in the Bugbear Village or the first few levels of Grenze interested me at all. One did stand out, but the invisibility thing wasn't particularly interesting; I just found it annoying.
The scenario really divides into two halves: before meeting the white and black shades, and after. The combat beforehand is mostly filler; after, it's mostly boss fights. The boss fights were difficult, but not fun. I found myself having fun only three times: the two times fighting Trahison and maybe a little fighting Um-whatever. Otherwise, I found the challenge to be the same: "How can I survive the first three or four rounds, after which everything becomes a matter of mopping up?" Yes, the solutions were different each time (summon, use "special spells," etc), but the challenge was always the same.
And please, being out of spell points is not a combat puzzle. I made free use of the character editor to restore my characters.
PLOT
Here's where I could go nuts, but I won't. Like I said above, the scenario cuts in half neatly. In the first half, the plot mostly makes sense but is not particularly compelling. In the second, the plot makes little sense and everyone suddenly turns into a TM philosobabbler. I'm pretty sure I understood some of it, and it was disappointingly uninteresting.
At any rate, the parade of characters made most of them nameless and faceless until they showed up. ("General Moerder? Who the hell is that?" I thought.) Most the same complaints that TM makes about Bahssikava apply here. (This includes, oddly enough, the status of women. Lealta was not exactly a compelling example of any sort of womanhood, nor was Moerder.)
As always, TM uses a bizarre mixture of pseudo-German and pseudo-Japanese names, with one or two bits of pseudo-Latin thrown in. There doesn't seem to be any reason for this linguistic confusion -- it's just sort of assumed.
The writing is coarse all the way through, which detracts from whatever meaning it might have. (The "Goddamn" song? This was truly a wtf moment.)
BALANCE
Item balance was generous, but not excessive.
The combats are more or less at the same difficulty level -- well, the boss fights are much, much harder, but they're all much harder, so it's sort of okay, and they gradually ramp up in difficulty as you go on, which is fine.
Smoothness, however, is definitely lacking. As noted above, the action starts and stops at jolting rates. If Emulations suffered from one major deceleration, Canopy suffers from about three or four. Similarly, the first long cut scene was cool, but the fact that the entire scenario turns into one long cut scene after that is not.
POLISH
Mis-spellings, improper usages, and bugs are present to a saddening degree. I understand it, because in a scenario of this size, it's damn hard to keep track of everything, and god knows Bahssikava was worse when I first made it, but still, we expect more.
They're all over the place: one of the first messages mis-uses the word "quip"; a dialog seems not to get reset in Schwrt looking at the blacksmith's things; complements/compliments from Alexander in Zephyrium Inn; then Baldev isn't to the northeast in his home tiger town, but you're told he is; the "no way out" message in the Catacombs should be one-time; "there weren't" when he means "weren't there" walking out of Catacombs; Leader says both "codeword" and "code word"; about Lealta, "She barely acknowledges you, regarding you as a logical course of action," which makes no sense regardless of context; talking to one of the many uber-villains in Grenze, the best dialog choice is apparently "Your lack of a way and the merits therein justify us too," which I'm sure means something, but it carries no meaning as stated; I killed Tod in the first fight but fought him again in the second one as if I had killed the other one; "rigamortis" for "rigor mortis"; "hypnotized never lie" probably ought to be "THE hypnotized"; "seperate" for "separate"; "sublty" for "subtlely"; "illusory" for "illuminating" or something like that; the distinctive TM mis-spellings, "moreso," "thusfar," and "hunh"; "which ever" instead of "whichever"; and probably others I didn't make note of.
And a number of things seem kind of odd, even if I can't say that they're outright wrong: Baldev shows "sagacity" when you first meet him, which is a pretty questionable word choice; Emery J. Bishop says, "Fight your way to the centripetal force and amalgamate yourself with it," which has no meaning in context and is never explained; the logic of the Moerder/Gatekeeper interaction is outright bizarre and never explained ("I hate you and will flagrantly violate your authority in one respect, but I will obey you for no reason in another"); "You are... RATATOSK!!!1111"; and probably many others, too.
Each of these tears down the scenario bit by bit. For example, the last one happens when General Shroud dies. Now, this is supposed to be the climactic moment of the scenario: you're just killed the last big bad guy, and you're finally breaking into enemy territory and doing things that seem significant and grand, and you've just fought a REALLY tough battle, and then the dying words of this enemy are a complete non sequitur that do not ever get explained. Ratatosk? It killed all of the excitement, all of the suspense, the entire mood.
ATMOSPHERE
The atmosphere might have been cool -- had it not been killed by lack of polish and horribly weird logic and the occasional moment when I feel obliged to laugh at the scenario. When Miraa says things like, "Correct you are," I think, "Talk like Yoda you must." When Schegelbrachenstuffenweinerschnitzel says, "Irony is such a delicious craft element" (twice!), I want to say, "Delicious like Kraft Cheese, and TM, stop making the characters comment on their own design within the context of the scenario, dammit."
OVERALL
Good at times, really bad at other times, technically advanced, but not in the right ways in the right places. It played as though TM really wanted to make a BoA scenario that felt like a BoE scenario, and I don't like that. I'm conflicted about a final rating, because honestly I liked Emerald Mountain more, but this scenario does so much more than EM but lacks on so much of a grander scale because of it.
I give it a 7.9: I can appreciate the effort that went into it, but I can't say I enjoyed it much.
EDIT: Typo.