Posted 10 March 2008 - 01:57 AM
I feel I would be remiss if I didn't start by saying that this thing is huge. At the time of making it, it was the biggest thing available for BoA. It's also by a first-time designer, and in my opinion is a bloody good example of a first scenario.
The plot is a bit of a weak point in some respects ("Oh noes! A monster plague!"), but strong in others (I think that Emp. Thralni's motivation was well thought-out).
The fact that everybody speaks to you gives the scenario a certain amount of depth, as well, and there are lots of little touches which add to the atmospehere. Town design is, also on the whole, very well thought-out and executed, although there were some places I thought "Gah!".
Dialogue is, on the whole, okay. There is nothing to set the world on fire, but, then again, in a scenario this size, giving each character award-winning dialogue would be nigh on impossible. It all does the job it was intended to do, and I can't argue there.
There are a few niggles - bookcases that you can walk through being one that springs to mind, and the fact that the herbs for the potions are really difficult to notice unless you're playing with the walkthrough is another.
Combat is on the easy side, and there's no real challenge except for in one or two places when fighting the humans responsible for the Senarti plague. Even then, though, the level 30 party I took into the scenario held it's own.
There is some nice coding in the scenario - as a designer, I tend to read text files before playing the game, and I found a few really good ideas: the bank in particular is very good.
A strong start by a talented new designer... I hope to see more soon. As for WtRM, I'm gonna give it a 7.8.