Bonus Army is the twenty-fifth scenario by Terror's Martyr.
Visit the author's homepage for details or download this scenario for Mac or PC
Page 1 of 1
Bonus Army 4.99 (6.0/2.0)
#2 Nioca
Posted 10 March 2008 - 07:03 AM
I can't honestly say a whole lot about this scenario. It's short, there's no combat, and there's a whole lot of background exposition for what amounts to about 4 minutes of play. You're shuffled back and forth, forced to do what the designer wishes to the exclusion of all else...
It was designed in 12 hours, wasn't beta-tested, and yet there weren't any major bugs, so I'll give credit where credit is due there.
Final Score: 5.8
This had the base for what could have been an excellent scenario, if only TM had given it a little more time.
It was designed in 12 hours, wasn't beta-tested, and yet there weren't any major bugs, so I'll give credit where credit is due there.
Final Score: 5.8
This had the base for what could have been an excellent scenario, if only TM had given it a little more time.
#3 Pinchy the Crab
Posted 10 March 2008 - 07:06 AM
So as far as this one goes, you might as well have just made it a text file. Im all for story, but toss in at least a little combat for the casual player. Most people don't want to listen to giant blocks of text for a sitting.
Actually, the only surprising thing about this was the lack of combat...
2.0
Actually, the only surprising thing about this was the lack of combat...
2.0
#4 Arachnid
Posted 10 March 2008 - 07:07 AM
Christ, Pinchy, it seems like you're going out of your way to shit all over TM's stuff.
That being said, it was interesting but was little more than an interactive cutscene. Great for a 12 hour design time and kind of interesting to poke at with the editor, but not really worth much.
4.5
That being said, it was interesting but was little more than an interactive cutscene. Great for a 12 hour design time and kind of interesting to poke at with the editor, but not really worth much.
4.5
#5 SupaNik
Posted 10 March 2008 - 07:08 AM
Way better than Xerch'de, AGB and even RoR, despite it being shorter...
And thats it, really. It was well-made, and like any TM scenario had me dissecting the text to find hidden meanings almost subconsciously. Which isn't a bad thing.
Also, for something amde in 12 hours, it's bloody brilliant.
So, 5.7
Edit: Extra 0.2 because I forgot to mention how great it looks - it's very dark (not only in terms of brightness), which is ace. TM really does deserve more credit for his town design.
And thats it, really. It was well-made, and like any TM scenario had me dissecting the text to find hidden meanings almost subconsciously. Which isn't a bad thing.
Also, for something amde in 12 hours, it's bloody brilliant.
So, 5.7
Edit: Extra 0.2 because I forgot to mention how great it looks - it's very dark (not only in terms of brightness), which is ace. TM really does deserve more credit for his town design.
#6 Lazarus
Posted 10 March 2008 - 07:09 AM
Interesting scenario. I agree with Nikki that TM's town design often goes unnoticed, and again he shines in BA-- probably the best part of the scenario. The dialog-- well it was written by TM, and in 12 hours no less (and apparently he was intoxicated.) All the 'friend' stuff made me feel like I was watching a twisted episode of Barney, but despite the fact that the characters sometimes sounded like hippies, the dialog was still alright. In an odd way it kind of added to the creepy atmosphere.
Felt kind of like Corp-- just not as good. 5.2
Felt kind of like Corp-- just not as good. 5.2
#7 Smoo
Posted 10 March 2008 - 07:10 AM
There's comes a time when after ten minutes of game play you have to ask: what was the point? Well Bonus Army has the player playing a forced singleton in a world where the Humbas are fighting the Fumbas, or something. The player is a captain on the losing side in a fort that's under siege. Then the player is contacted by mysterious people and wackiness ensues and by wackiness I mean horrible dramatic moral dilemmas. The problem is that the player once again has no say in what happens. Once again TM sits the players on a roller coaster ride and hopes that they will enjoy the ride. The ride is unfortunately ridiculously short. I honestly didn't get anything out of it.
5.0
5.0
#10
Posted 15 September 2009 - 03:06 AM
Erm... yeah. So TM makes a twelve-hour scenario, and I still think it merits a 5.7. Slightly better than Xerch'de, but its intense limitations can't make up for the fact that it was designed in twelve hours.
Page 1 of 1

Sign In
Register
Help



MultiQuote


