Shades of Gray 7.88 (8.8/7.0)
#1
Posted 10 March 2008 - 07:15 AM
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I for one welcome our new glacier overlords. —Arancaytar
I love you. Now eat my semen. —Nikki
#2 Thralni
Posted 10 March 2008 - 07:16 AM
Anyway, not going to start judging the scenario for town names.
It was pretty, but I thought other scenarios by Ephesos might have been prettier. To be honest, I liked the view over the roofs at the upper floors of the cathedral, but I wasn't really stunned. Maybe I'm getting spoiled...
Combat was, well, hardish. I had a problem with defeating all the ghosts when trying to climb up the south spire to place the crystal, but after two or three reloads I beat them fairly easily (god bless invulnerability potions). The items these ghosts give are very nice, and I wonder if they are not slightly overpowered: a level 23-ish party with boots, shields and god knows what that almost all of them reduce melee damage? I'm not complaining, just wondering.
The plot was actually, to summarize, we have a plague, do something about it. It was better than the Avernum 3 plagues, but it's the same principal.
There were some very nice ideas, like the way Ephesos made the stairs in the cathedral. I was a bit disappointed about the garden, though. From the outdoors it looked a lot nicer than in the town itself. And I didn't understand the end. I got arrested, but I don't know for what... Eph could have just let me walk out of the scenario, and I wouldn't have had this weird felling of "did I miss something?" Also, the mage ghost at the fight I mentioned earlier, mutters some syllables before he finally fades away, but I have no clue about what they were for. All in all, nice touches, but some loose ends too.
7.5
#3 Micawber
Posted 10 March 2008 - 07:17 AM
Regarding the plot, personally I liked the Avernum 2 tie-in, although it might not be to everyone's taste. Just 2 minor observations. (i) I decided not to free the ghosts. After I repaired the machine, it wasn't 100% clear that the scenario was over. Maybe you could add a dialogue option for Father Richardson, like "do you need me to do anything else?" "go home, your work here is done". (ii) The Dervish doesn't give any reason for arresting you, I only found out why by reading the scripts. Perhaps you could add a tiny bit more explanation to this ending? I would have been more satisfied if there had been a little text like "The indictment is a trumped up charge, clearly a cover for your real, unspoken offence. The Dervish must have objected to your actions for reasons which he's not prepared to reveal..." Just my opinion.
Overall I'd say 8.0
#4 S M Adventurer
Posted 10 March 2008 - 07:18 AM
The plot is interesting, ghosts have invaded the cathedral and you are to put an end to it. I had fun exploring the many levels of the cathedral along the way. The way the ghosts came up from the dead was a pretty cool scripting techinque, considering you could actually see them rise off the ground.
Overall, I believe SoG was a good scenario. Very pretty, and so well designed.
My Rating: 8.0
#5 Terrors Martyr
Posted 10 March 2008 - 07:19 AM
Don't get me wrong-- the ghosts put up a decent fight, and there's some decently scripted stuff. But Jesus F. Christ; it's Ephesos doing graphics at his finest in a condensed scenario whose raison d'etre is strutting his stuff.
Anyway, just play it. 7.7
#6 Lazarus
Posted 10 March 2008 - 07:20 AM
But we already knew it was going to look great. Indeed, just about everything you'd expect from an Eph scenario is here; string manipulation, packed with details, looks great, and...... undead? Anyway, undead aside this felt like any other of Eph's scenarios (EoR especially) which isn't a bad thing. One distinguishing feature is that this time Eph broke out the custom creature scripts to put a bit more emphasis on combat, and I really liked the result.
Kept me interested all the way through. Good puzzle-combat that avoided the monotonous hack-n-slash, a unique plot, and even alternate endings. It's Eph's best scenario thusfar, but in the end I have a hard time saying it's significantly superior to EoR. It's better, but they're both so short and in such a similar style that it's hard to say SoG was a lot better. Soooooo......
8.2 (EoR + .1)
#7 Nioca
Posted 10 March 2008 - 07:21 AM
Oddly enough, though I entered with a singleton who was two levels below the minimum recommendation, he only gained one level from the scenario.
Good work, as per usual.
Final Score 8.1
#8 Smoo
Posted 10 March 2008 - 07:21 AM
SoG takes place mostly inside a cathedral. The starter town was pretty pointless overall, but enjoyable. All in all the atmosphere wasn't as spooky as it could've been, but then again I'm not a big fan of ghost stories to begin with. However, the SoG is competently designed so it doesn't really matter if you hate undead or not. I'll give bonus points for the nifty rising ghosts cut scene and for the dialog with it's little unnecessary tricks. Like when you talked to an NPC then you could ask another NPC about the same things and it was never plot critical.
The premise is to go to a cathedral and deal with a pest problem. What pest problem? A bunch of dead Empire soldiers from the Avernum-Empire war. Gee willickers, how did they die? In a very kewl (<- Yes, I am an idiot.) way. Must they all die (again)? No, but it is an option. The only option that I've tried actually. Nonetheless, I like it when there are alternative endings. So bonus points here.
I entered Shades of Gray with a party that the HLPM had deemed to be level 17. I had no troubles fighting the undead of the cathedral but the archers were dangerous enough so I didn't get too cocky. Basically the combat was pretty fun, most of the fun coming from finding and killing the ghosts in the cathedral.
The ending went a bit over my head. Mainly because I didn't see any reason for my arresting and when the end dialog rolls in and I'm supposedly cleared from all charges, no-one bothers to tell me what the charges were in the first place. Maybe the other ending is more clear or maybe that's just the Empire justice system for you.
7.5
#9
Posted 11 March 2008 - 01:43 PM
8.0
#10
Posted 15 March 2008 - 02:09 PM
Note: I had a dire problem with the graphics, and neither me and Ephesos know why. So the following is with that taken out of consideration.
Combat - 9 - It was very cool. The creatures were balanced and their ammunition was awesome.
Visual design - 9 - Again, I had a bug with the graphics, but I've seen snapshots. It looked very pretty.
Technical design - 9 - Come on, who doesn't like the ghosts and their story?
Writing - 9 - Excellent
Story/Plot - 8 - I actually think it could have been a bit better
Enjoyability - 9 - A very good chance of replay.
Overall - 8.8 - This scenario is up there with WtRM and ASR.
#11
Posted 16 March 2008 - 10:00 AM
Overall, fun, pretty, but a step down from Ephesos' previous scenarios.
7
EDIT: I've played the other plot. Loved the ending.
#12
Posted 17 April 2008 - 01:39 PM
7.9
Sapphires are blue,
But there's not a gem
That's as precious as you.

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