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Quest for the Crown 4.70 (5.7/3.8)

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Posted 13 March 2008 - 04:02 PM

Quest for the Crown is by Paul Duynisveld.
Rubies are red,
Sapphires are blue,
But there's not a gem
That's as precious as you.
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#2 Terrors Martyr

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Posted 16 March 2008 - 04:14 PM

It doesn't suck. (Well, less than a few.) 3.8
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#3 ???

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Posted 16 March 2008 - 04:14 PM

(magoicochea)

At least you can finish it so I give it a 4.
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#4 Alcritas

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Posted 16 March 2008 - 04:15 PM

Early on in my BOE days, I was convinced that I should play this scenario, ASAP. I really can't figure out why. Medicore, but nothing more. 5.0
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#5 miluk

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Posted 16 March 2008 - 04:15 PM

5.7
This scenario suffers from Monty Haul - my level 3 party had 5000 gold afted buying 3 medium skill potions, and spells like major haste, bless party and magic map. It's also slightly buggy.

Would need some more polishing, balancing and detail-adding to become a good scenario. I might play this again some day but I doubt it.
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#6 Caligula

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Posted 31 March 2008 - 02:16 PM

Caligula’s Review

I usually make reviews of scenarios I liked, because I want to communicate my enthusiasm for those good games. Sometimes, I wondered if I would rate a scenario I didn’t enjoy. This time has come. I will try not to sound too harsh, though.

You’ve been call to the Castle of your realm to help the queen restore the mind and memory of his husband and King (aptly named Al Zheimer). Obviously, you don’t know why he’s becoming nuts, probably common senility, and not a powerful curse of a demon-lich. The queen sends you to Khoth the dragon, friend of the kingdom (which seems a bit weird if you know well Exile’s world). There, he tells you he found an old magical crown that makes its wielder wise, sage, intelligent, etc... But the jewels that gave the crown its powers are missing. You’ll have to find them.

The first thing that bothered me was that I never knew if there were 5 or 6 jewels, as Khoth’s words weren’t sufficiently clear. Then, things began to become worse: imagine you’re in a dragon’s lair, and you wander through his (her?) library, taking powerful scrolls and magical rings and wands that weren’t set as the dragon’s property, as any puny little mortal or any mediocre designer would do.

This is the main weak point of the scenario: it is too much unbalanced! How can a low level party, a party that will gain overall no more than 20–25 levels and will be a beginning medium party at the end, how can such a party earn 4 or 5 rings of regeneration?! And I don’t mention other death wands and alchemical ingredients that I mostly lose at the end because I left them in my storeroom when I left the scenario. And you earn, as a bonus track, 6th and 7th levels spells (Mass Summoning, for example).

Of course, this become handy, as one dungeon is far more nasty than the other (explicitly Jericho), and I wonder if this cannot consider to be another side of this unbalanced scenario. However, it isn’t really a problem for our regenerating party, assuming you do it at the end.

This scenario isn’t really original, and the plot isn’t really well-led. If you want to try more than decent first tries, play Slavers of Pardes Valley or Magnificent Six; not perfect scenarios, but far better in my opinion.

At least, there aren’t many spelling errors and annoying bugs. This can probably be explained by the fact that most NPCs aren’t too talkative; but I know this is what some players want, so I don’t blame it too much.

Though, it is always nice to see new designers and thrilling to deep into brave new worlds (and though some towns levels aren’t really bad), I think you should try this scenario only if you have played all the solid ones — unless you want to see why The Fog or Quests of the Spheres are so good.

Quest for the Crown is rated G and is for low level parties (an average level of 4 should be sufficient).

I rate it 5.0
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